qcFX
2 layer mover
just 2 sprites moving endles from left to right.
this is a simple layer mover i made for dunpeal.
just 2 sprites moving endles from left to right.
its nothing fancy but i dont have a space to upload at the moment ;-)
it only shows a concept and may need improvement .
you have to put it on the master chanel(or top layer) select layers from the dropdown
and then you have the endles banner.
RGB Channel Offset
A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis.
Probably quite similar to Memo's version from way back in the day, but I can't seem to download that one ;-)
Controls
Pretty self explanatory: X and Y offset for each channel.
msa Quad Warp
Allow 4 corner pinning / quad warping to allow projection mapping onto surfaces.
See http://www.memo.tv/projection_mapping_quad_warping_with_quartz_composer_... for more info and demo
msa Quad Mask
Allows you to create a four point (doesn't have to be rectangular) mask.
See http://www.memo.tv/projection_mapping_quad_warping_with_quartz_composer_... for demo and more info.
Set coordinates for 4 corners, and the patch masks or removes the selected area.
tb Tunnel
Tunnel effect, taking a different approach to goto10's version, below.
Lots of controls.
Controls:
Rate Select:
Rate of tunnel movement, based on Measure Position.
Curve Controls:
Rate and amount of bends in tunnel
Tile Controls:
Controls for mirroring, and tiling the input image.
Live/Capture:
This is an important one.
Live Input
uses the realtime input (as you'd expect). The only problem with this is that movement in the image can conflict with the movement of the tunnel effect, making it look jerky, so I've added
Captured Input:
Grabs a still-frame at regular intervals (set by the rate control), and uses this as the texture. The downside is that you won't see changes to the tile controls until the next cycle.
Color Controls:
Obvious, really.
See http://machinesdontcare.wordpress.com/2008/10/26/tb-tunnel/ for more info.
Tunnel
Takes the clip or image playing in the layer and makes a neverending tunnel out of it. Also has an optional text input.
Tested on VDMX 0.7.1.6, and Leopard only. Now also with functioning text controls in b0.7 and up. Thanks to Clouds11 for paying attention and providing the update!
If you like this effect, please check out Alx Toneburst's insanely smooth GLSL version, found above.
BackwardsForwards: Changes direction of the flythrough
Speed: Changes the speed of the flythrough
Text input: Type your message
Text color: D'uh
Text on/off: Also pretty selfexplanatory..
Targeting crosshairs
A crosshairs appears over the video, and searches the screen. Pressing the button 'locks' the crosshairs in place. Works great with a live camera input from the crowd. Offers both mouse control and random mode. Leopard only, I'm afraid. Let me know what y'all think!
Control_Switch: Switches movement control between random and VDMX input.
Lock: 'Locks' the crosshairs in their current position. Colour will change from green to red. Text will start flashing.
Size: Controls the size of the crosshairs.
Speed: Controls the speed of the random movement (note: does nothing when in VDMX control)
X/Y position: Allows for user input or syncing to VDMX data sources like mouse input (note: does nothing when in Random control)
rgb wet/dry
simple rgb wet/dry faders
simple rgb wet/dry faders
tb xyMixPixellate
Another in a seemingly endless series of minor variations on the pixellation/glitch theme.
In this version, the image is divided into tiles of variable size. Each tile can be 'zoomed' until it becomes a single solid colour (giving a standard pixellation 'mosaic' effect). Optionally, the amount of zoom for each tile can be controlled by the luminosity of the centre pixel of each tile.
Leopard-only.
Controls:
Size (X)
Tile size X
Size (Y)
Tile size Y
Mix (X)
Amount of effect on X-axis.
Values greater than 0.5 invert each tile horizontally
Mix (Y)
Amount of effect on Y-axis.
Values greater than 0.5 invert each tile vertically
Mode
In Manual mode, effect amount set by Mix (X) and (Y) controls
In Auto mode, tiles are zoomed by luminosity of centre pixel in each tile, and Mix (X) and (Y) controls set depth of auto-zoom effect.
tb slideTile 1.0.1
Divides input image up into tiles, and moves them around, either randomly, or based on the brightness of the pixel at the centre of each tile.
Creates a wide range of glitchy effects, from slider-puzzle to complete image randomisation.
See
http://machinesdontcare.wordpress.com/2008/01/15/slidetiletest150108/
for more info.
Leopard-only.
Controls:
Cell Width
Scale of effect on x-axis
Cell Height
Scale of effect on y-axis
Threshold
Amount of glitching
Randomise
Mix between tiles being shifted by brightness or random values
Random Hold
Hold random values (does nothing if Randomise is 0)
Mix
Mixes between original position of each pixel and their glitched position.
tb gradDistort 1.0.2
Throwaway 2D distortion/mirror effect.
Might respond nicely to audio levels.
See
http://machinesdontcare.wordpress.com/2008/05/09/a-throwaway-distortion-...
for more info.
Tracer (all hues)
Modified version of Tracer QC found in OS X. The Hue parameter can now be set to values between 0 and 360. Other values remain unchanged: wet/dry; pace.
tb blurPixellate 1.0
Minor variation on XYPixellate.
Pixellation effect with separate controls for vertical and horizontal pixellation, and additional vertical and horizontal blurring effect.
Designed and tested in OS X 10.4 (Tiger), but should work in Leopard also.
Controls
Cell Width
Width of pixellation cells
Cell Height
Height of cells
Blur Horizontal
Horizontal blurring effect
Blur Vertical
Vertical blurring effect.
tb circleWipe 1.0
Circle-wipe transition.
Controls
Angle
Angle of transition
Softness
Softness of edge
Direction
Reverses direction of wipe
tb easyStatic 1.0
Creates random 'static-like' image.
Controls
Scale
Scale of noise
Colour / Mono
Colour or monochrome
tb chromaZoom 1.0 (Tiger Version)
Independent zoom for Red, Green and Blue channels, and master zoom control.
Inspired by Vade's chromatic aberration fragment shader.
Tiger version should also work in Leopard (but the layout of the patches is a bit messy).
tb metaImage 1.2 (Leopard)
MacOS X 10.5 (Leopard) version of metaImage.
See notes for Tiger version below.
tb metaImage 1.1 (Tiger)
Pixellation-type effect.
Recreates the image from tiny copies of itself.
Now updated with extra controls and a better scaling behaviour.
For MacOS X 10.4 (Tiger) systems.
Controls
Cell Size:
Size of pixellation cells.
Zoom Tile:
Zooms each 'meta-image' tile for added fun.
Mode:
Switches between 2 modes.
In Mode 1, the meta images have their colour multiplied with the average colour of the pixel-block (or cell).
In Mode 2, the average colour and the colour of the meta image are mixed.
Mix:
Sets mix-level between meta image and flat colour.
Only works when effect is in Mode 2
tb XYPixellate 1.0
Pixellation effect, with seperate controls for X and Y size of pixel blocks.
Controls
Width
Width of pixel block
Height
Height of pixel block
tb superSmear 1.0
Another variation of the thresholdStretch effect. X and Y positions of 2 points determines which pixels are stretched/smeared.
Controls:
A(X)
Point A X-position
A(Y)
Point A Y-position
B(X)
Point B X-position
B(Y)
Point B Y-position
Flip
flips effect around line from A to B
tb thresholdStretch mix 1.0
Variation of thresholdStretch effect.
Stretches pixels at Edge 1 towards Edge 1. Stretches pixels at Edge 2 towards Edge 1. Blends the results across the distance between Edge 1 and Edge 2.
Vertical and Horizontal modes.
crop for vdmx
hello out there
i made a little qtz for cropping the screen.
since there is a little chrash problem with the vdmx crop and crop vv (witch mrRay already fixed in the next beta) i made one on my own.
its my first qtz for vdmx.
it works good if u put it in the media bin but i dont know why the top slider dosnt work right if u put it in the qtzefx folder.
if u got a solution for this please let me know.
greatz hiltmeyer.inc
qVortex VDMX
Creates swirling feedback effect.
Quick VDMX qcFX port of qarl's qVortex Quartz Composer macro.
Adapted from the qPatchLib 0.2 macro library created by qarl and posted at the Quartzcompositions.com forum.
http://www.qarl.com/menu/qPatches/
Quite processor-heavy, so may not work particularly well on older or slower machines.
qMercurialMe VDMX
Reflects the input image in moving blobs of mercury.
Quick VDMX qcFX port of qarl's qMercurialMe Quartz Composer macro for VDMX.
Adapted from the qPatchLib 0.2 macro library created by qarl and posted at the Quartzcompositions.com forum.
http://www.qarl.com/menu/qPatches/
tb photoboothLightTunnel
The Light-Tunnel effect from Apple's Photobooth application, with added 'tweakability'.
Controls
Size
size of uneffected area
Flip
Flips effect so that 'light rays' go in to centre, rather than out from it
Part of a series of emulations of Photobooth effects adapted from code in Libero Spagnolina's tutorial at http://dem.ocracy.org/libero/photobooth/
I may integrate this into thresholdStretch at some point in the future.
tb slitScan 1.0
Implementation of the classic slit-scan effect.
A single line of the input image shows through a slit, and a feedback effect causes pixels to stream out of the centre-line towards the edge of the screen, giving the effect of movement over an infinite plain.
Much-used in the 'Stargate' sequence in the film 2001.
Controls:
Angle
Angle of effect
Axis
Vertical or Horizontal variations
Centre Adjust
Adjust position of effect centre-line
Feedback
Level of feedback. Lower levels cause effect to fade out as it moves further from centre-line
Flip
Flips effect up/down left/right around centre-line
Freeze Input
Creates freeze-frame of input.
Rate
Rate of travel of effect.
Scan
'Scans' image up/down left/right behind slit.
Luma Key
Applies a lumakey. Anything below a certain threshold is transparent, and you can set a softness.
tb thresholdStretch 1.2
Stretches pixels above/below or to the left/right of an adjustable threshold line.
Controls
Axis
Horizontal or vertical operation
Flip
Flips effect around selected axis
Position
Left/Right, Up/Down threshold position
Mode
Standard (0) mode shows image and stretched pixels.
Infinite (1) mode simply stretches pixels at threshold line across the entire width/height of the screen
tb 3DZoomBlur 1.5 (Tiger)
Zoom-blur effect with a difference. Multiple copies of the input image create a feedback-type effect. You can then zoom in and out and rotate the copies in various ways.
Now updated with better-behaved controls and new Inertia effect!
This version should also run on Leopard machines (though if you open it in Quartz Composer, the layout of the patches will be a bit messy).
Controls:
Copies
Number of copies of image
Rotate X
Orbit camera on X-axis
Rotate Y
Orbit camera on Y-axis
Rotate Z
Orbit camera on Z-axis
Zoom
Zoom camera in and out
Spread
Spacing of image copies
Inertia
Smooths action of Rotate, Zoom and Spread controls for more fluid movement.
Opacity
Opacity of copies
Blending Mode
Blend-mode of copies.
Smooth Edges
Fades edges of image copies, creating smoothing effect
tb thresholdPosterize 1.1
A simple but surprisingly effective qcFX.
Great for candy-coloured Warholesque effects.
Updated to version 1.2!
Settable threshold values for Red Green and Blue channels. Pixels in each channel with brightness above the threshold value are set to full brightness, while those whose brightness falls below the threshold are set to black.
Controls
Mode
Mode 1 maximizes colour channels above threshold level
Mode 2 maximizes colour channels above threshold level and cut them below
Threshold Red
Threshold for Red channel
Threshold Green
and for Green channel
Threshold Blue
..and finally for the blue
Invert
inverts the effect for a negative version



