qcClip
Colour Grid
A grid of 2D cubes that all take their colour from the centre cube.
http://robmac.net
Vertical and Horizontal highlights are most effective when Sync'd to BPM position.
v0.1
3D Ribbon
A neverending ribbon twists its way through 3D space.
Based on the VertexNoise.qtz patch from the GLSL examples in the Dev Tools
Mad props go to Mr Monkeypresso for the idea. And of course to Philip Rideout of 3d Labs, Inc who wrote the GLSL code.
Contains GLSL code which is Copyright (c) 2005-2006: 3Dlabs, Inc.
Controls:
Speed: make the ribbon go slower or faster
Hue: change the colour on the fly
HID to MIDI control example
this is not so much a QC-ciip but an example to coding illiterates (of which i'm a proud member) of just how easy it is to start using joysticks, PS2-pads, steering wheels, whatever in VDMX. I have this clip running in the background in QT player, and it converts the HID input signals to MIDI, then sends it to VDMX. i then use regular MIDI detect to pick up on the signal within VDMX.
this example uses a logitech attack joystick, but it could be anything.
it's not much, but i felt i had to give something, anything, to this community from which i've snagged to much code :)
tb_superShape2D GLSL 1.0
QC/GLSL implementation of Johan Geilis' 2D Supershape equation.
Converted from code on Paul Bourke's website
http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape/
Creates all kinds of 2D patterns and shapes.
Leopard only.
Also note you'll need the latest VDMX beta.
If you don't see anything on screen, try moving the X and Y parameters.
tb_sphericalHarmonics 1.02
Updated version of tb_sphericalHarmonics 1.0.
See post here
http://machinesdontcare.wordpress.com/2008/04/02/tb_sphericalharmonics-1...
for more info.
Leopard-only
UPDATED: Should now work on ATI and NVIDIA cards. Please test, guys...
tb sphericalHarmonics 1.0
Creates 3D mesh from Spherical Harmonics formula. Simple lighting.
Simple shading, Lots of controls.
Based on OpenGL/C code by Paul Bourke, from this page:
http://ozviz.wasp.uwa.edu.au/~pbourke/surfaces_curves/sphericalh/
Thanks to Memo for GLSL code help and encouragement.
Leopard only. Sorry 10.4 users...
GLSL sourcecode here:
http://machinesdontcare.wordpress.com/2008/03/18/spherical-harmonics-gls...
tb Desaxismundi Maths Surfaces 1.0.3
55 3D Mathematical surfaces in one qcClip.
UPDATED:
Now with additive blend mode option (works best with darker colours).
Based on desaxismundi's excellent HLSL shader for VVVV.
I've translated the code to GLSL, and setup controls in QC.
No proper lighting has been implemented here, so it should run pretty well on most GPUs.
Lots of controls.
Note:
Not all the tweakable controls labelled A-D work for all surfaces. The letters in brackets next to the name indicate which controls are active for a particular surface.
Leopard-only, I'm afraid.
