tb Tunnel
Tunnel effect, taking a different approach to goto10's version, below.
Lots of controls.
Controls:
Rate Select:
Rate of tunnel movement, based on Measure Position.
Curve Controls:
Rate and amount of bends in tunnel
Tile Controls:
Controls for mirroring, and tiling the input image.
Live/Capture:
This is an important one.
Live Input
uses the realtime input (as you'd expect). The only problem with this is that movement in the image can conflict with the movement of the tunnel effect, making it look jerky, so I've added
Captured Input:
Grabs a still-frame at regular intervals (set by the rate control), and uses this as the texture. The downside is that you won't see changes to the tile controls until the next cycle.
Color Controls:
Obvious, really.
See http://machinesdontcare.wordpress.com/2008/10/26/tb-tunnel/ for more info.
| Attachment | Size |
|---|---|
| tb Tunnel 1.5.qtz | 74.49 KB |

Runs at nearly 60fps on my
Runs at nearly 60fps on my MacBook Pro, so it is a bit faster. Having said that, I'm sure it could be made more efficient still, maybe by combining some of the separate CIFilters. I was trying to keep the whole thing as 'modular' as possible though.
http://www.toneburst.net
cool! glsl should be
cool! glsl should be infinitely faster than iterators within iterators. can't wait to get home and try it!