Tunnel effect, taking a different approach to goto10's version, below.
Lots of controls.
Rate of tunnel movement, based on Measure Position.
Rate and amount of bends in tunnel
Controls for mirroring, and tiling the input image.
This is an important one.
uses the realtime input (as you'd expect). The only problem with this is that movement in the image can conflict with the movement of the tunnel effect, making it look jerky, so I've added
Grabs a still-frame at regular intervals (set by the rate control), and uses this as the texture. The downside is that you won't see changes to the tile controls until the next cycle.
See http://machinesdontcare.wordpress.com/2008/10/26/tb-tunnel/ for more info.
|tb Tunnel 1.5.qtz||74.49 KB|