tb_superShape2D GLSL 1.0
QC/GLSL implementation of Johan Geilis' 2D Supershape equation.
Converted from code on Paul Bourke's website
http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape/
Creates all kinds of 2D patterns and shapes.
Leopard only.
Also note you'll need the latest VDMX beta.
If you don't see anything on screen, try moving the X and Y parameters.
| Attachment | Size |
|---|---|
| tb_superShape2D_GLSL_1.1.qtz | 114.46 KB |
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