tb sphericalHarmonics 1.0
Creates 3D mesh from Spherical Harmonics formula. Simple lighting.
Detailed Info:
Simple shading, Lots of controls.
Based on OpenGL/C code by Paul Bourke, from this page:
http://ozviz.wasp.uwa.edu.au/~pbourke/surfaces_curves/sphericalh/
Thanks to Memo for GLSL code help and encouragement.
Leopard only. Sorry 10.4 users...
GLSL sourcecode here:
http://machinesdontcare.wordpress.com/2008/03/18/spherical-harmonics-gls...
| Attachment | Size |
|---|---|
| tb_sphericalHarmonics_1.0.qtz | 132.57 KB |
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vdmx
this is great.
but how do i get it to render at better than 640 480 in vdmx? i changed both the default render dimensions in preferences and in the media inspector.
Looking into this
I'm looking into this at the moment. It seems that all my recent 3D qcClips have issues on NVIDIA hardware. I know what the problem is with the Spherical Harmonics ones (it's to do with the GLSL pow() function), but I'm less sure what the issue is with the Maths Surfaces clip. I will try to get them all working on both types of GPU as soon as I can.
Sorry about this, guys,
a|x
Render
When I open this composition on QC 3.0 I only see a gradient background, nothing renders. Same for your other other composition Desaxismundi_Maths_Surfaces_1.0.1
Is there anything I have to do to make it run?
Best,
get it to work now, in vdmx.
get it to work now, in vdmx. it seems i had to have another clip running in order to have proper resolution
Cool
Cool, glad you got it to work.
alx
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