Updated version of tb_sphericalHarmonics 1.0.
See post here
for more info.
UPDATED: Should now work on ATI and NVIDIA cards. Please test, guys...
Creates 3D mesh from Spherical Harmonics formula. Simple lighting.
Simple shading, Lots of controls.
Based on OpenGL/C code by Paul Bourke, from this page:
Thanks to Memo for GLSL code help and encouragement.
Leopard only. Sorry 10.4 users...
GLSL sourcecode here:
55 3D Mathematical surfaces in one qcClip.
Now with additive blend mode option (works best with darker colours).
Based on desaxismundi's excellent HLSL shader for VVVV.
I've translated the code to GLSL, and setup controls in QC.
No proper lighting has been implemented here, so it should run pretty well on most GPUs.
Lots of controls.
Not all the tweakable controls labelled A-D work for all surfaces. The letters in brackets next to the name indicate which controls are active for a particular surface.
Leopard-only, I'm afraid.