VDMX & Quartz Composer
A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis.
Probably quite similar to Memo's version from way back in the day, but I can't seem to download that one ;-)
Pretty self explanatory: X and Y offset for each channel.
A neverending ribbon twists its way through 3D space.
Based on the VertexNoise.qtz patch from the GLSL examples in the Dev Tools
Mad props go to Mr Monkeypresso for the idea. And of course to Philip Rideout of 3d Labs, Inc who wrote the GLSL code.
Contains GLSL code which is Copyright (c) 2005-2006: 3Dlabs, Inc.
Speed: make the ribbon go slower or faster
Hue: change the colour on the fly
Takes the clip or image playing in the layer and makes a neverending tunnel out of it. Also has an optional text input.
Tested on VDMX 0.7.1.6, and Leopard only. Now also with functioning text controls in b0.7 and up. Thanks to Clouds11 for paying attention and providing the update!
If you like this effect, please check out Alx Toneburst's insanely smooth GLSL version, found above.
BackwardsForwards: Changes direction of the flythrough
Speed: Changes the speed of the flythrough
Text input: Type your message
Text color: D'uh
Text on/off: Also pretty selfexplanatory..
This is a qcTextSource (place in qcTextSources folder) that applies the old After Effects trick of using lotsa copies of a layer on the z-axis to make it appear 3D.
Depth (high values might slow down your machine)
X/Y controller for X/Y axis rotation
A crosshairs appears over the video, and searches the screen. Pressing the button 'locks' the crosshairs in place. Works great with a live camera input from the crowd. Offers both mouse control and random mode. Leopard only, I'm afraid. Let me know what y'all think!
Control_Switch: Switches movement control between random and VDMX input.
Lock: 'Locks' the crosshairs in their current position. Colour will change from green to red. Text will start flashing.
Size: Controls the size of the crosshairs.
Speed: Controls the speed of the random movement (note: does nothing when in VDMX control)
X/Y position: Allows for user input or syncing to VDMX data sources like mouse input (note: does nothing when in Random control)