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Dear all,

A few years ago, VDMX was made public and was the only publicly available VJ / Visuals app which had support for loading and controlling Quartz Compositions. Not finding a good central resource for Quartz Composer, I had started this site. Now, not only are there many more public apps that support Quartz Composer: Resolume, CoGe, Quartz Composer Performer and of course my own ofxQuartzComposition (which allows you to load and control Quartz Compositions in any openFrameworks application) - and many more I'm sure I don't know about yet; but most importantly the Quartz Composer community has grown immensely and found many new homes. So due to insane amounts of spam I'm getting through here, and lack of time on my part, I am unable to carry on administering this site.

I will leave this site up as an archive, but it will no longer be open for registration. Instead I recommend you check out the now thriving and arguably the central location for Quartz Composer community and of course the official VDMX forums for anything VDMX and/or Quartz Composer related. Through those sites you will find many more resources. Some others that come to mind (and I'm sure this list will quickly be out of date):



memo's picture

Sorry for the spam

Lately there has been a lot of spam on this site, so apologies for that. I've been trying to prevent it with various captchas but it seems impossible. I've had over 1000 'users' register in the past 2 months, captchas mean nothing to them. So I've had to close the open registration and now registration is with approval. I've also had to delete thousands of user accounts, so if I've deleted your account by mistake, apologies. You can re-register though. Just make sure you explain VERY briefly who you are and what you do (in a few words), ideally with a link to a website / vimeo / youtube / flickr or something like that to show you are genuinely into visuals and not just trying to flog some cheap rolex watches or other crap. Finally, all the users who had already submitted genuine QTZ / VDMX content, I've made moderators.

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This site is dedicated to keeping track of stuff related to VDMX5 and its integration with Quartz Composer. Not only does VDMX support QC patches as clips (from now on referred to as qcClips) so you can import compositions created in QC into VDMX and trigger and control them from there; but it also supports QC patches as effects (referred to from now on as qcFX), so you can create and apply effects algorithms designed in QC, to video in VDMX.

As of v0.6.2.7 VDMX also supports QC Patches as data source plugins (qcPlugins), more info can be found here and I'm sure the documentation will be updated shortly.

Colour Grid

A grid of 2D cubes that all take their colour from the centre cube. 

Detailed Info: 

Vertical and Horizontal highlights are most effective when Sync'd to BPM position.

v0.1's picture

2 layer mover

just 2 sprites moving endles from left to right.


Detailed Info: 

this is a simple layer mover i made for dunpeal.

just 2 sprites moving endles from left to right.

its nothing fancy but i dont have a space to upload at the moment ;-)

it only shows a concept and may need improvement .
you have to put it on the master chanel(or top layer) select layers from the dropdown
and then you have the endles banner.

RGB Channel Offset

A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis.

Probably quite similar to Memo's version from way back in the day, but I can't seem to download that one ;-)

GoTo10 RGB Channel Offset
Detailed Info: 


Pretty self explanatory: X and Y offset for each channel. 

3D Ribbon

A neverending ribbon twists its way through 3D space.

Based on the VertexNoise.qtz patch from the GLSL examples in the Dev Tools

Mad props go to Mr Monkeypresso for the idea. And of course to Philip Rideout of 3d Labs, Inc who wrote the GLSL code.

Contains GLSL code which is Copyright (c) 2005-2006: 3Dlabs, Inc.

3D Ribbon
Detailed Info: 


Speed: make the ribbon go slower or faster

Hue: change the colour on the fly

memo's picture

msa Quad Warp

Allow 4 corner pinning / quad warping to allow projection mapping onto surfaces.

See for more info and demo

memo's picture

msa Quad Mask

Allows you to create a four point (doesn't have to be rectangular) mask.

See for demo and more info.

Detailed Info: 

Set coordinates for 4 corners, and the patch masks or removes the selected area.


tb Tunnel

Tunnel effect, taking a different approach to goto10's version, below.

Lots of controls.

tb Tunnel 1.5 01
Detailed Info: 


Rate Select:
Rate of tunnel movement, based on Measure Position.

Curve Controls:
Rate and amount of bends in tunnel

Tile Controls:
Controls for mirroring, and tiling the input image.

This is an important one.
Live Input
uses the realtime input (as you'd expect). The only problem with this is that movement in the image can conflict with the movement of the tunnel effect, making it look jerky, so I've added
Captured Input:
Grabs a still-frame at regular intervals (set by the rate control), and uses this as the texture. The downside is that you won't see changes to the tile controls until the next cycle.

Color Controls:
Obvious, really.

See for more info.

remoteSL Zero VDMX base template

here's the base template i use to make my VDMX sets on my novation remoteSL zero. all buttons set to toggle :). might be of help to a few out there...

3D Text

This is a qcTextSource (place in qcTextSources folder) that applies the old After Effects trick of using lotsa copies of a layer on the z-axis to make it appear 3D.

text in 3D
Detailed Info: 

Controls for:

Text input

Text color


Font size

Depth (high values might slow down your machine)

X/Y controller for X/Y axis rotation


Takes the clip or image playing in the layer and makes a neverending tunnel out of it. Also has an optional text input.

Tested on VDMX, and Leopard only. Now also with functioning text controls in b0.7 and up. Thanks to Clouds11 for paying attention and providing the update!

If you like this effect, please check out Alx Toneburst's insanely smooth GLSL version, found above.

Screenshot, without text
Detailed Info: 

BackwardsForwards: Changes direction of the flythrough

Speed: Changes the speed of the flythrough 

Text input: Type your message

Text color: D'uh

Text on/off: Also pretty selfexplanatory.. 

HID to MIDI control example

this is not so much a QC-ciip but an example to coding illiterates (of which i'm a proud member) of just how easy it is to start using joysticks, PS2-pads, steering wheels, whatever in VDMX. I have this clip running in the background in QT player, and it converts the HID input signals to MIDI, then sends it to VDMX. i then use regular MIDI detect to pick up on the signal within VDMX.

this example uses a logitech attack joystick, but it could be anything. 

it's not much, but i felt i had to give something, anything, to this community from which i've snagged to much code :) 

Targeting crosshairs

A crosshairs appears over the video, and searches the screen. Pressing the button 'locks' the crosshairs in place. Works great with a live camera input from the crowd. Offers both mouse control and random mode. Leopard only, I'm afraid. Let me know what y'all think!

Screenshot (in appropriate bad taste)
Detailed Info: 

Control_Switch: Switches movement control between random and VDMX input.

Lock: 'Locks' the crosshairs in their current position. Colour will change from green to red. Text will start flashing.

Size: Controls the size of the crosshairs.

Speed: Controls the speed of the random movement (note: does nothing when in VDMX control)

X/Y position: Allows for user input or syncing to VDMX data sources like mouse input (note: does nothing when in Random control)'s picture

rgb wet/dry

simple rgb wet/dry faders

Detailed Info: 

simple rgb wet/dry faders

tb xyMixPixellate

Another in a seemingly endless series of minor variations on the pixellation/glitch theme.
In this version, the image is divided into tiles of variable size. Each tile can be 'zoomed' until it becomes a single solid colour (giving a standard pixellation 'mosaic' effect). Optionally, the amount of zoom for each tile can be controlled by the luminosity of the centre pixel of each tile.


tb xyMixPixellate
Detailed Info: 


Size (X)
Tile size X

Size (Y)
Tile size Y

Mix (X)
Amount of effect on X-axis.
Values greater than 0.5 invert each tile horizontally

Mix (Y)
Amount of effect on Y-axis.
Values greater than 0.5 invert each tile vertically

In Manual mode, effect amount set by Mix (X) and (Y) controls
In Auto mode, tiles are zoomed by luminosity of centre pixel in each tile, and Mix (X) and (Y) controls set depth of auto-zoom effect.

tb slideTile 1.0.1

Divides input image up into tiles, and moves them around, either randomly, or based on the brightness of the pixel at the centre of each tile.

Creates a wide range of glitchy effects, from slider-puzzle to complete image randomisation.

for more info.


tb slideTile 1.0
Detailed Info: 


Cell Width
Scale of effect on x-axis

Cell Height
Scale of effect on y-axis

Amount of glitching

Mix between tiles being shifted by brightness or random values

Random Hold
Hold random values (does nothing if Randomise is 0)

Mixes between original position of each pixel and their glitched position.

tb gradDistort 1.0.2

Throwaway 2D distortion/mirror effect.
Might respond nicely to audio levels.

for more info.

tb gradDistort 1.0

tb_superShape2D GLSL 1.0

QC/GLSL implementation of Johan Geilis' 2D Supershape equation.
Converted from code on Paul Bourke's website

Creates all kinds of 2D patterns and shapes.

Leopard only.
Also note you'll need the latest VDMX beta.
If you don't see anything on screen, try moving the X and Y parameters.


tb_sphericalHarmonics 1.02

Updated version of tb_sphericalHarmonics 1.0.

See post here
for more info.


UPDATED: Should now work on ATI and NVIDIA cards. Please test, guys... 


tb_sphericalHarmonics 1.01
memo's picture

Springy Plugin

A qcPlugin (place in VDMX/Plugins folder), which accepts a datasource as input, as well as spring stiffness and damping, and returns a smoothed datasource simulating a damped spring between the current target value and the original value (basically a bouncey smooth).

am3n3's picture

Tracer (all hues)

Modified version of Tracer QC found in OS X.  The Hue parameter can now be set to values between 0 and 360.  Other values remain unchanged: wet/dry; pace.

tb sphericalHarmonics 1.0

Creates 3D mesh from Spherical Harmonics formula. Simple lighting.

tb Spherical Harmonics 1.0
Detailed Info: 

Simple shading, Lots of controls.

Based on OpenGL/C code by Paul Bourke, from this page:

Thanks to Memo for GLSL code help and encouragement.

Leopard only. Sorry 10.4 users...

GLSL sourcecode here:

tb Desaxismundi Maths Surfaces 1.0.3

55 3D Mathematical surfaces in one qcClip.

Now with additive blend mode option (works best with darker colours).


Maths Surface 02
Detailed Info: 

Based on desaxismundi's excellent HLSL shader for VVVV.
I've translated the code to GLSL, and setup controls in QC.
No proper lighting has been implemented here, so it should run pretty well on most GPUs.
Lots of controls.
Not all the tweakable controls labelled A-D work for all surfaces. The letters in brackets next to the name indicate which controls are active for a particular surface.
Leopard-only, I'm afraid.

tb blurPixellate 1.0

Minor variation on XYPixellate.
Pixellation effect with separate controls for vertical and horizontal pixellation, and additional vertical and horizontal blurring effect.
Designed and tested in OS X 10.4 (Tiger), but should work in Leopard also.

tb blurPixellate 1.0 (Tiger)
Detailed Info: 

Cell Width
Width of pixellation cells
Cell Height
Height of cells
Blur Horizontal
Horizontal blurring effect
Blur Vertical
Vertical blurring effect.

tb circleWipe 1.0

Circle-wipe transition.

tb circleWipe 1.0
Detailed Info: 

Angle of transition
Softness of edge
Reverses direction of wipe

tb easyStatic 1.0

Creates random 'static-like' image.

tb easyStatic 1.0
Detailed Info: 

Scale of noise
Colour / Mono
Colour or monochrome

tb chromaZoom 1.0 (Tiger Version)

Independent zoom for Red, Green and Blue channels, and master zoom control.
Inspired by Vade's chromatic aberration fragment shader.

tb chromaZoom 1.0
Detailed Info: 

Tiger version should also work in Leopard (but the layout of the patches is a bit messy).

Audio Level to Movie Time (Scaled)

Audio Analysis to Movie Time

A simple example of using the Audio Analysis plugin to control the Movie Time of a clip playing on a layer.
The slider controls can be used to set the range and centre-point of the scrubbing effect- great fun when hooked up to a MIDI controller!
There's an example (Flash movie) of the effect in action here

You'll have to work out how to get audio in to VDMX yourself. I'd recommend using SoundFlower, a free download from Cycling74s website.